Showing posts with label indie games. Show all posts
Showing posts with label indie games. Show all posts

2014/07/22

Extrasolar


Welcome to XRI


The eXoplanetary Research Institute (XRI) was founded in 1998 with a mission to explore terrestrial bodies and seek out life beyond the confines of our own solar system. Thanks to the generous anonymous contributions from a private benefactor, XRI has since become a world leader in communications and propulsion technologies and now stands at the threshold of one of the greatest scientific expeditions of all time.

When we launched our flagship probe Interstellar I more than a decade ago, we were bound for Epsilon Eridani b, which was the closest known extrasolar planet at the time. Today, based on data we've gathered with our approaching probe, we know that the Epsilon Eridani solar system contains at least 6 planets. One of these planets lies in the "Goldilocks zone"—the region in which the planet's temperature will likely be just above the freezing point of water, making it a good candidate for supporting Earth-like life.

The idea to crowdsource the exploration of our destination planet was inspired, in part, by similar projects like NASA's MoonZoo or SETIQuest Explorer. With the recent cuts in the US space program, we saw increased opportunities for private foundations like XRI to fill the void. For the Extrasolar project, we're allowing an unprecedented level of access to the most ambitious space exploration project of our time.

To stay informed about the Extrasolar project, please follow us on Facebook or Twitter.

The Extrasolar Project


When NASA began its unmanned mission to Mars in 2003, they wisely chose to send two rovers—Spirit and Opportunity—so that if one broke down, the mission could still be successful. Here at the eXoplanetary Research Institute (XRI) we call that "redundancy lite." For the Extrasolar project, we've packed so many rovers aboard Interstellar I, that there's no way we could control them all without bringing in assistance from volunteers like you.

Since we didn't know what conditions to expect in advance, our rovers have an enormous variety of capabilities. To keep costs low, we used a lot of consumer-grade electronics, some of which has been modified to operate under high atmospheric pressure, high moisture and a wide range of temperatures.

Each rover is about the size of a large toaster when it's folded up aboard the Interstellar I probe. The rovers unfold to reveal six independently articulated legs with wheels, solar panels and a head with multiple sensors, including a camera that can extend to one meter (3.3 feet) above the ground.

As project liaison Robert Turing explained, "The idea was to keep rovers as simple and lightweight as possible. The rovers will communicate over short distances with lander modules which will, in turn, relay messages back to a communications base station that will remain in orbit. From there, the messages will be relayed back to Earth using a proprietary communications technology."







2013/08/15

BackToBed


Free download

BackToBed is a surrealistic puzzle game, that will twist your mind in a dreamy environment.

About:
Bob the sleepwalker has a habit of always falling asleep in hazardous places.
Luckily for Bob, his subconscious protector, Subob, is always ready to save him. Now the challenge for Subob is to guide Bob to safety, across rooftops, avoiding falls, and around dangerous creatures from the nightmares of Bob.

Credits:
GAME DIRECTOR: William Jakob Reynish
GAME DESIGNER: Jonas Byrresen
LEVEL DESIGNER: Thomas Thomsen
LEAD PROGRAMMER: Henrik Ossipoff Hansen
PROGRAMMERS: Dion Christensen, Daniel Collado, Adam Rene Gregersen, Anders Hesselager, Lasse Juul-Jensen, Morten Albeck Nielsen
ART DIRECTOR: Adrielle Therese Buus-Pedersen
ANIMATORS: Katrine Killerich Poulsen, Sarah-Mia Theil
CG ARTISTS: Henrik Christensen, Jakob Witt
AUDIO DESIGNER AND COMPOSER: Morten Knudsen
PROJECT MANAGER: Klaus Pedersen
VOICE ACTING: Nis Bank-Mikkelsen
VOICE RECORDING: David Springborg
VOICE EDITING: Kristian Nordentoft
BUSINESS DEVELOPER: Jacob Emil Opstrup




2013/08/12

PaperPlane

PaperPlane is a video game where you fly a paper airplane through typical childhood memories. You give life back to these memories by flying close to them, through them or around them.
Enabling those memories give access to little sketches which put some movement to the landscape. Also, each one of them is can be viewed in a polaroid pictures book inside the tree house.

PaperPlane won the student first prize (ex-aequo) at the Milthon Awards 2010.

PaperPlane got the IGF 2011 Student Showcase prize.

Free download




Solace

Solace is an interactive aesthetic experience utilizing dynamic audio and bullet hell overtones to provide a unique perspective on the five stages of grief. As the player journeys through each level, the game presents a musical and visual interpretation of each stage of grief representing a range of emotions. The game was developed by One Man Down, a game team from the DigiPen Institute of Technology.

Free download




2013/08/09

Project Sphere




SPHERE is a First Person Puzzle based on trajectory transission between a ball thrown by the player and himself.
Game designer: Rémi Boutin
Sound Designer: Marine Desmolin
Awards:
The game won the Grand Prize "Hits Playtime".
It's also a finalist for "Best Student Project" of Unity Award 2012.

Free download

2013/06/25

Guild Wars 2 - A Guide to Sky Pirates of Tyria


Starting Tuesday, June 25:



Upon logging into Guild Wars 2, you’ll receive a mail from Lionguard Inspector Ellen Kiel notifying you that you’ve been deputized to pursue the sky pirates known as the Aetherblades. Heralds at major cities will help guide you as well.

Aetherblade Retreat Story Dungeon


The Aetherblade Retreat is available to players of all levels. The entrance to this story dungeon has been discovered in Lion’s Arch near the Diverse Ledges. Head there and up the ramp next to the waterfall. A nearby Lionguard will point you towards a secret entrance hidden by a holographic rock face behind the waterfall. Form a party of five and enter the dungeon, which starts in an underground passage.

Swim underwater and avoid mines to reach Inspector Kiel, who will follow you through the dungeon.

Defeating the initial group of Aetherblades in Scoundrel’s Hovel will open up the door to the underground crevasse beyond.

Time your run through the electrified gates to reach the controls, which you’ll need to interact with to turn off. Follow catwalks up to where Aetherblades are dancing with a hologram. Defeating them will open the exit to the beach below, the start of The Wretched Walk.

Defeat the Aetherblades guarding the door that’s flanked by two shielded cannons on overhead ledges. Avoid the cannon barrage, defeat the Aetherblade waves, and push through the doors to circle back to defeat the cannons.

When you arrive at Frizz’s lab, Kleptotronic Advanced Designs, Kiel will use the console to let you in.
Initially, Frizz will attack with his Aetherblades.
Once he’s weakened, Frizz will summon a golem and a short electrified wall will rotate around the room. The golem will be buffed if the wall passes over it. Climb crates in the room to get high enough to jump over the wall.
Defeating the golem will bring out two more and a tall wall that cannot be jumped over.
The final stage has two golems and both short and tall walls rotating at different speeds.

Follow the asura tunnel to a beach swarming with Aetherblades. Beyond are long rope bridges spanning the raging sea below. Time your trip across the rope bridges to avoid lightning strikes. Defeat the pirates waiting at the middle isle and continue across the second bridge.
Upon entering the next room, look to your right to find a console to turn off the lightning strikes. Laying waste to the Aetherblades here will open the exit to a final rope bridge. Be sure to check the back room for an Aetherblade Cache.

The next area, Deceit’s Climb, has a more Inquest influence. Battle up the passage to a room with jump pads. Use these to ascend to the top. You’ll need to open the door for Kiel to get around; then she’ll use the console to give you access to Rogue’s Landing and the end boss battle with the Aetherblade Captain Mai Trin and her First Mate Horrik.

We’ll let you discover the specifics of the final encounter yourselves, but if you’ve been paying attention to mechanics used throughout the dungeon, you should find yourself equal to the task. Beware, though – Mai Trin’s deadly rapier and Horrik’s brutal cannon combine to pose quite the challenge!

If you defeat Mai and Horrik quickly, you’ll have a chance to disable the escaping airship for an extra achievement.

Sea of Sorrows Plaques


Scattered across Tyria are a dozen interactable plaques that follow the footsteps of Cobiah Marriner, the founder of Lion’s Arch.
    “I say we build a port of our own. We build it, and we defend it against Orr. We make it a free port, not beholden to any nation, open to anyone who sails the sea. We’ll teach others how to fight against the Dead Ships, using charr weaponry, asuran innovation, and human courage.”…”The port would be open to any and all, so long as they’ll fight against Orr and help to keep our waters clear.” – Cobiah Marriner

Start in Lion’s Arch, just below the White Crane Terrace, where Cobiah Marriner’s statue overlooks Sanctum Harbor. At its base, talk to Cassin Hoppal, who’ll help start you on the history buff achievement in the explorer category.

There are 11 plaques scattered throughout Lion’s Arch, including the Marriner’s statue. One last plaque is found in Malchor’s Leap. For additional information, Cobiah’s journey can be followed in the Sea of
Sorrows novel.

Aetherblade Caches


Hidden in existing jumping puzzles and mini-dungeons are Aetherblade Caches, small chest rewards guarded by a few Aetherblades. Reaching each chest is an achievement and is tracked by the achievement Caching Out.
The Blackout Cache is in the Obsidian Sanctum in Zraith’s Beacon.
The Cantle Cache is in the Hidden Garden at Mount Maelstrom.
The Troll Cache is in Sector Zuhl in Timberline Falls.
The Vexing Cache is in Fireheart Rise Vexa’s Lab.
The Mad Cache is located by Goemm’s Lab in Metrica Province.
The Weeping Cache is in Caledon Forest at the Tears of Itlaocol.
The Shipshape Cache is found in Fawcett’s Bounty in the Harathi Hinterlands.

Dragon Bash continues


The Captain’s Council wants to assure citizens of Lion’s Arch that Dragon Bash will continue uninterrupted despite disturbances. All Dragon Bash activities and rewards (except the The Big Boom in the Big City achievement) in the city and surrounding explorable areas will remain available until July 9.

If you want to catch up with Braham, Rox, or Kasmeer, you can visit them in Cragstead, North Nolan Hatchery, and the Grand Piazza of Lion’s Arch respectively.


From www.guildwars2.com


2013/05/01

Guild Wars 2 - Flame & Frost: Retribution


April 30, 2013

In secret foundries deep beneath the Shiverpeaks, the Molten Alliance forges deadly new weaponry that combine the fiery power of the Flame Legion with the iron might of the dredge. There, Alliance weapon smiths test their creations on innocent captives, perfecting their cruel technology until it is ready to unleash on all of Tyria.

In the last chapter of the Flame and Frost series, you’ll strike at the heart of the Molten Alliance with your comrades Rox the charr and the norn Braham. Take the battle into the enemy’s weapons facilities and defeat a final hybrid menace unlike any Tyria has ever seen!

New Features

New Story Dungeon – Molten Weapon Facilities!

Prepare for an underground raid against the Molten Alliance in our brand-new Living Story dungeon! Fight alongside Rox and Braham on this final mission against the combined forces of the dredge and Flame Legion, which culminates in a boss battle that will go down in Guild Wars 2 history!

Limited BETA – Custom PvP Arenas & Spectator Mode

Custom PvP arenas allow players to host private matches, and customize their map settings! Spectator Mode allows invited players to observe a live PvP match from within the game. On April 30, we’re rolling out both of these in limited beta. Initially, creating a custom arena will be limited to a small pool of players, but playing in custom arenas and access to spectator mode will be available to all players Read more.

New World vs. World Abilities

Give your character an edge in the Mists with expanded WvW abilities. Become a battlefield menace with the brand new Arrow Cart Mastery ability! Make NPCs fear your name with five formidable new levels in the Guard Killer ability line!

New Guild Missions

Gather your guild mates for brand new challenges! Transform into quaggan for a cool new guild rush through the icy waters of Frostgorge Sound and track down 30 new guild trek locations scattered all over Tyria!

Guild Siege Weapons and Back Banners

Deliver death on the battlefield in the name of your guild!
Now you can purchase powerful WvW guild siege weapons or fly their colors proudly with new back banners.


Release Notes


Read detailed notes from our developers about what’s new in this release. LEARN MORE


2013/04/08

Spectre


Spectre by Vaguely Spectacular
Independent Games Festival - Winner Student Showcase
Download (please donate): www.spectregame.com

About Spectre

On a quiet winter night, Joseph Wheeler stares up into the snow and tries to recall the nine moments that shaped his 73 years of life. Travel through Joseph Wheeler's memory and relive those nine moments, choosing how his life will be remembered.

Spectre is a recombinant narrative platformer, a game that tells the story of an individual's life. The landscape before you is not a physical world, but 73 years' worth of Joseph's memory: moments of joy and fear, light and darkness. As you navigate through his specific recollections, similarly themed events will glow bright. If you succeed in these moments of play and follow a glowing path, you will find a theme uniting his experience, and uncover a little more of his fading memory. If not, your nightly story will end in confusion.

Vaguely Spectacular

Vaguely Spectacular is a creative collective of student game designers and developers. Most of us are associated with the University of Southern California's Interactive Media Division, either as graduate or undergraduate students. We like experimenting with narrative and storytelling in games. Some of us are associated with the Odd Gentlemen and the Peanut Gallery, but Spectre is the first game that we've made together.





2013/04/05

Slender - The Eight Pages

"Slender - The Eight Pages" is a short, experimental horror game based on the Slender Man mythos. By Parsec Productions.

Official site for Slender - The Eight Pages: www.parsecproductions.net
Download Slender - The Eight Pages V0.9.7 Beta For Windows: www.atomicgamer.com