“We don't stop playing because we grow old; we grow old because we stop playing.”
George Bernard Shaw
SPHERE is a First Person Puzzle based on trajectory transission between a ball thrown by the player and himself.
Game designer: Rémi Boutin
Sound Designer: Marine Desmolin
The game won the Grand Prize "Hits Playtime".
It's also a finalist for "Best Student Project" of Unity Award 2012.